Schedule for the Braggin Rightz Brawl Tournament with results through 12:00 pm Saturday, May 29-31, 2015 is posted here:schedule_ITZ_Brawl15 updated Saturday 5/30 at 2:08 pm
May Daze Basketball Tournament Results, May 15-17, 2015, Click here: schedule_ITZ_Daze15 Updated Mon, 5/18 at 1:45 pm
Cinco de Mayo Mania Basketball Tournament Results, May 2-3, 2015, Click here: schedule_ITZ_cinco15 updated Mon, 5/4, at 11:00 am
Spring Storm Basketball Tournament Results, April 24-25, 2015, Click here: schedule_ITZ_Storm15 updated Sun 4/26 at 8:50 pm.
April Thaw Tournament Results, April 10-12, 2015; click here: schedule_ITZ_Thaw15 updated, Monday, 4/13 at 9:30 am.
March Madness Tournament Results, click here: schedule_ITZ_Madness15, updated Mon 3/30 at 11:00 am.
Thanksgiving Tune-Up Tournament: schedule thanksgiving14, updated Monday, Dec 1, at 10:45 am
End of Summer Run tournament results click here: schedule_ITZ_EndRun14 , updated, 8/4 @ 11:00 am.
Mid Summer Blast (July 11-13, 2014) tournament results click here: schedule_ITZ_Blast14 updated Sunday, 7/13 8:30 pm.
Heat is On Tournament (June 27-29) results click here: schedule_ITZ_heat14 Updated Sunday at 8:30 pm
Braggin Rightz Brawl Tournament results (June 13-15, 2014) click here: schedule_ITZ_Brag14 Version 3; updated Mon 6/16 @ 5:15 pm.
May Daze Tournament results (May 30-June 1, 2014), click here: schedule_ITZ_Daze14 updated, Monday, 6/2 @ 9:45 am.
Cinco de Mayo tournament results (May 2-4, 2014), click here: schedule_ITZ_Cinco14, updated Monday, 5/5 at 10:15 am.
Spring Storm Tournament results (Apr 25-27) click here: schedule_ITZ_Storm14 updated Sunday, 4/27 at 9:30 pm.
April Thaw Tournament results (Apr 4-6, 2014) click here: schedule_ITZ_Thaw14 updated Mon 4/7 at 6:30 pm.
March Madness Tournament results (March 21-23, 2014) click here: schedule_ITZ_Madness14
In the Zone conducts basketball tournaments throughout the year and is one of the most prolific tournament centers in the Mid Atlantic region.
2015 Basketball Tournaments
In the Zone Tournaments are OPEN tournaments and are NOT only for AAU teams. These tournaments are open to AAU, travel, school, CYO, Recreation, YBOA, etc. teams.
Most Tournaments have boys and girls brackets from 4th grade to 11th grade.
- March Madness, Mar 27-29*
- April Thaw, April 10-12*
- Spring Storm, April 24-26*
- Cinco de Mayo, May 1-3*
- May Daze, May 15-17*
- Braggin Rightz Brawl, May 29-31*
- Heat is On, Jun 12-14*
- Thanksgiving Tune-up Nov 27-29**
- Holiday Hoopla, Dec 26-27**
- * Tournaments considered part of AAU season, registration fee is $320
- ** Registration fee of $225
- For a 2014 Tournament Flyer Click here: Tournaments 2015 flyer
General Tournament Format:
There is a 3 game minimum. Teams will play two preliminary/seeding games and are then seeded. The tournament will then continue in a single elimination process (lose and you’re out format; similar to NCAA and NFL playoffs). All teams will make this single elimination playoff. Seeding will be based on results of preliminary games, strength of schedule and personal observations. Scheduling consideration will also be made in order to avoid having teams play each other twice although this may happen in later rounds. The intent is to have the top four teams in the semi-finals and the top 2 teams in the finals.
Although this will not be a perfect process, every effort will be made to make it fair. For example, one team might go 1-1 in the preliminary games and still have to play in the Play-In game based on strength of schedule while another team that goes 1-1 might get a bye into the semi finals. Also, a team might have to beat a team twice (once in the preliminary round and once in the single elimination round) to move on in the tournament. Please remember that seeding teams is a difficult process; after all, the selection committee for the NCAA tournament has an enormous amount of information and resources available to it and various media experts still complain and critique it for the entire week leading up to the first game. In order to win the tournament, teams need to beat whoever lines up against them.
Play-in games (also called Pig-tail games) are necessary when there isn’t a round number for the play-off (i.e. 4, 8 or 16 teams). Lower seeded teams will need to play a pigtail game against another lower seeded team to advance into the round of 8 (or 4). This is similar to the NFL playoff system where the wild card teams play lower seeds for the right to advance while the top 2 teams get byes into the conference semi-finals.
For some tournaments, age brackets may be combined to make viable brackets. If this is needed, coaches will be notified and given options: continue in the new bracket, playing up or not participating (registration fee will be refunded).
Sometimes weaker teams may ask to play down an age group in order to be competitive. If this happens, they will not be eligible to move past the semi-final round and therefore will not be eligible to be Tournament Champions
Registration can be done by sending an email to email@example.com with basic team and contact information and payingmailing a check made out to In the Zone. Registration is not complete until payment is received. The entry fee for the tournament is $320 per team and is due in full upon registering. A $25 early-bird discount is available if registering one month before the tournament start date. A $25/team multiple team discount is available for organizations entering 3 or more teams; $45 for 5 or more teams. To register, complete the registration from and completed preliminary roster and mail with payment to:
In the Zone
6870 Chrisphalt Dr
Bath PA 18014
Winning teams in each bracket will receive T-Shirts and a Team Trophy!
Runner-Ups will receive a Team Trophy!
- 20 minute halves with running clock
- Stop clock for the last 2 minutes of each half.
- Four 30 second timeouts per game; one additional 30 sec time out for each OT.
- 4 minute halftime and up to 5 minutes between games for warm-up. This can be modified if games are running behind schedule. Games will start no earlier than 5 minutes before scheduled start time if games are running ahead of schedule.
- 2 minute overtime followed by 1 minute overtimes until winner is determined (no sudden death).
- No pressing by a team that has a 20 point lead.
- If a team is up by 20 points or more in the second half, the clock will continue to run unless the lead slips below 20 points.
- 10 minute grace period from start of game before forfeit is announced (tournament director’s discretion based on conversations with coaches).
- Any player or coach receiving two technical fouls in a game will be ejected from that game and will not be allowed to play in their next game.
- Any player ejected for fighting will be expelled from the tournament.
- Other PIAA rules are in effect (except as applies to scorebook and uniform requirements).
- There will be two referees scheduled for each game.
In the Zone will provide the clock operator/official scorekeeper. The official scorekeeper will keep track of score, personal fouls, team fouls, time outs and possession (individual scores will not normally be kept). Teams may have their own scorekeeper at the scorer’s table to insure accuracy.
Tie Breaking Criteria:
- Head to head competition.
- Point differential for teams involved in tie (max 15 pts/game). Note: If one team drops out of the tie at this point but the other two teams remain tied, the tie breaking criteria reverts back to head to head competition.
- Fewest points allowed. (vs all common teams).
- Most points scored. (vs all common teams).
- Coin flip.
Schedules are typically available on the Wednesday before the tournament weekend. Schedules will be e-mailed to the head coach and/or team/organization representative. Schedules will also be posted on the website at www.inthezonesports.biz. Special scheduling considerations are available but are limited and priority is given to teams in order of registration. These requests must be listed on registration form and/or emailed no later than registration deadline.
Rosters and Player Eligibility:
Preliminary rosters are due when registering. Final rosters are due before playing first game. No changes to the roster are allowed after the first game. Player eligibility is determined using the AAU guidelines. Coaches need to sign the registration form verifying that all their players are eligible to play and meet the age requirements. Exceptions can be made on a case by case basis upon approval by the tournament director.
Player Eligibility Challenges:
The head coach (as determined by the person who is listed on the team’s registration form) may file a formal challenge if he feels a player on the opposing team is ineligible. To officially file the challenge, the Player Challenge Form and $25 cash must be submitted to the tournament director (or designated representative) before tip-off of the game in question. If a player arrives late to the game and is not present at the tip-off, the challenging coach needs to make the challenge as soon as the player enters the game. The challenging coach needs to call a time-out, tell the referee he wants to challenge a player’s eligibility and follow the above procedures.
Once the official challenge is accepted by the tournament director, the defending coach then has 2 minutes to present the player’s proof of age (birth certificate, passport, or a picture ID with the DOB clearly listed, report card). If the challenge is upheld (i.e. defending coach cannot present proof of age), the challenging coach’s money will be returned and the player in question cannot play in the tournament until proof of eligibility is established. If the challenge is over-turned (i.e. defending coach can establish player’s eligibility), the tournament director retains the cash and the game continues with the player. Once a game starts, challenges will not be honored. Parents, assistant coaches, spectators and relatives cannot challenge a player’s eligibility; only the head coach has the authority to make the challenge.
There will be 2 referees assigned for each game. In the Zone uses a Referee Assignor which simply means the director calls the assignor, tells him the times of the games and the assignor calls the referees and assigns refs to the games. The pool of refs he picks from are all PIAA (Pennsylvania Interscholastic Athletic Association—the governing body of high school sports in PA) certified. This does not guarantee that one is going to agree with all their calls but it is an indication that they are going to know the rules of the game. Most of the refs are also reasonably experienced. Again, this does not mean that everyone is going to agree with all their calls but it is an indication that they know what they are doing. Experienced and certified is a good indication of quality—not a guarantee, but a good indication.
We also have our own quality control program in place: if we receive a certain number of complaints regarding a particular referee then they are taken out of the pool. Referee feedback forms are available upon request. Anyone can fill out a referee feedback form. Coaches/parents cannot pick their referees. For example, if a coach doesn’t like the refs assigned to his game, he can’t request to switch courts or switch refs. You play with the refs assigned. Our refs, on average, will only referee 2-3 games in a day. Occasionally, a ref might do a few more if there is a shortage of refs on any given weekend but generally they are limited to insure they are fresh for the games.
Stop clock vs Running Clock:
We use a running clock instead of a stop clock for several reasons: First it helps keep the games on time. There’s nothing worse than showing up for a 5:00 game only to find out the games are running 2 hours behind schedule. This can happen when a stopped clock is used. The more fouls that are called, the more the clock stops and the longer the game takes. Referees understand that the flow of the tournament is important and keeping the games running on schedule is necessary. Sometimes refs will not call that many fouls when the game is running behind schedule and there is a stop clock. When fouls aren’t called, there is the potential for games to get out of control. With a running clock, it doesn’t matter how many fouls are called, the clock still runs. This is the second reason we use a running clock: it allows the refs to control the game without affecting how long the game takes.
A common criticism of a running clock is that actual playing time is reduced. We studied this and found that this simply isn’t true. The actual amount of playing time during a 20 minute half with at running clock game is very close to the actual playing time in a 14-15 minute half stop clock game.
For a printable version of these policies including a registration form, hotel information and directions click: Tournament info 2015